Coins are simple in theory and a headache in practice. The exchange rates are clean factors of ten, so the arithmetic is not the hard part. The friction is making change: paying an odd amount when you are holding the wrong denominations, and doing it fast enough that the table does not stall while someone counts out silver.
Why change-making is the real problem
Say a shopkeeper wants 5 gp and you are carrying platinum and a handful of copper. Paying means breaking a platinum down into gold, handing over five, and holding the rest. Do that a dozen times a session and the mental overhead adds up. It gets worse when a cost lands on an odd number, like 3 gp 4 sp, and you have to walk a coin down through two denominations to settle up.
The trick is to think in total wealth, not in individual coins. Your money is one number expressed across four denominations. A purchase should subtract from that number, with change handled underneath.
The rule of thumb
- Break down, do not build up. To make change, split a coin into ten of the next size down, and only go as far as the purchase needs.
- Stop at the right level. A 2 sp cost never requires touching your gold or platinum if you have loose silver and copper.
- Leave the rest alone. After paying, your remaining coins stay however they landed. Consolidating upward is optional flavor, never automatic.
Tracking currency without counting coins
Adventure Codex automates exactly this. It holds your cp, sp, gp, and pp as one pool, and when you spend an amount you do not have exact change for, it breaks a higher denomination down through the tiers (platinum to gold, gold to silver, and so on) only as far as the purchase requires. It never consolidates upward on its own. A purchase just resolves, and the numbers stay right. For parties, a shared Table currency pool keeps group treasure in one place so nobody is recomputing splits mid-session.
Frequently asked questions
How do I make change for a purchase in D&D?
Break a coin one denomination up into ten of the coin you need, and stop there. To pay 3 sp with only gold, turn 1 gp into 10 sp, spend 3, and keep the remaining 7 sp. See the currency conversion table for the full rates.
Should I convert coins up to reduce clutter?
That is a personal choice. Mechanically it makes no difference, and some tables enjoy the flavor of hauling sacks of copper. A tracker should never force upward consolidation on you.
What is the exchange rate between coins?
D&D 5e is base-10: 10 copper = 1 silver, 10 silver = 1 gold, 10 gold = 1 platinum. One gold piece is worth 100 copper.