Updated July 7, 2026

D&D 5e Spell Slots by Class and Level

Full casters (Bard, Cleric, Druid, Sorcerer, Wizard) follow one shared spell-slot table, gaining up to 9th-level slots by level 17. Half casters (Paladin, Ranger) get fewer slots starting at level 2, third casters (Eldritch Knight, Arcane Trickster) progress even more slowly, and Warlocks use a separate Pact Magic system that recharges on a short rest.

Full-caster spell slots by level

Character level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 2 - - - - - - - -
2 3 - - - - - - - -
3 4 2 - - - - - - -
4 4 3 - - - - - - -
5 4 3 2 - - - - - -
6 4 3 3 - - - - - -
7 4 3 3 1 - - - - -
8 4 3 3 2 - - - - -
9 4 3 3 3 1 - - - -
10 4 3 3 3 2 - - - -
11 4 3 3 3 2 1 - - -
12 4 3 3 3 2 1 - - -
13 4 3 3 3 2 1 1 - -
14 4 3 3 3 2 1 1 - -
15 4 3 3 3 2 1 1 1 -
16 4 3 3 3 2 1 1 1 -
17 4 3 3 3 2 1 1 1 1
18 4 3 3 3 3 1 1 1 1
19 4 3 3 3 3 2 1 1 1
20 4 3 3 3 3 2 2 1 1

Full casters

Bard, Cleric, Druid, Sorcerer, and Wizard are the full casters, and they all share the single progression in the table above. They start with two 1st-level slots at character level 1 and unlock a new spell level every couple of levels, reaching their first 9th-level slot at character level 17. This is also the table used to work out a multiclass spellcaster’s combined slots.

Half casters

Paladin and Ranger are half casters. Their spellcasting does not come online until character level 2, and their slots climb at about half the pace of a full caster, capping at 5th-level slots rather than 9th. A level 5 Paladin, for instance, has the slots a full caster had around level 3. The Artificer is a similar case with its own slight variation.

Third casters

The Eldritch Knight (Fighter) and Arcane Trickster (Rogue) subclasses are third casters. They pick up spellcasting at subclass level 3 and advance the slowest of all, topping out at 4th-level slots at high levels. Their tiny slot pools make each spell precious.

Warlock Pact Magic

Warlocks sit outside this system entirely. Pact Magic gives them only a small number of slots (one to four across their career), but every slot is cast at the highest level available to them, and the slots come back on a short rest, not just a long rest. That short-rest recharge is why Warlocks can spend freely between fights while other casters ration their long-rest slots.

How Adventure Codex handles it

In Adventure Codex you set up one consumable per spell level and mark it for long-rest recovery, so each slot shows as a pip you tap to cast. Warlock Pact Magic fits the same model with short-rest recovery instead, and a rest refills the right slots automatically, so the count is always correct on your turn.

Frequently asked questions

Which classes are full casters in D&D 5e?

Bard, Cleric, Druid, Sorcerer, and Wizard. They all use the same spell-slot progression and can reach 9th-level spells at character level 17.

Why do Paladins and Rangers get spells so late?

They are half casters, so their spellcasting only begins at level 2 and their slots advance at roughly half the rate of a full caster, topping out at 5th-level slots.

How is Warlock spellcasting different?

Warlocks use Pact Magic. They have only a handful of slots, all cast at the same (highest available) level, and those slots recharge on a short rest rather than only on a long rest.